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Studio Structures: Super-heavy Repair Bay

2018.07.10

Last week, we observed how Jeremi took his time to create his Orc Shaman step-by-step using parts from Kromlech′s range. This week we will take look at the hobby desk of our Kromlech supremo, Robert. Here′s what our chief sculptor got to say about his latest project:

Robert: While I was making new models for our ranges, the good guys from Tabletop Scenics approached me wit a task to prepare new structure. The combo I set out for was quite suitable for large displays these guys have. Several days later, I returned to them my finished structure – although it was hard to fit through the door. It was quite a relief, because it took some place on my desk! Here′s how the assembly went.



The idea was to build a large structure; maybe a table centerpiece. I was always impressed by larger models - how they′re planned for assembling, what pieces can turn and alter the overall design. Making the ′Repair bay′ was about making the same thing, only in diffrent scale.
The sets I took:


The goal was to make a restorative platform - large enough to fit tanks as well as large robots, with several servitors or Mech-priests operating on them. And as with all the sets we have, this one needed to be assembled to a step which allows for a glue-free assembly. Lets skip a little bit to a place, where the fun begins.


Due to the scale of model I was planning, I have made it level by level, starting from the most basic part (at least or me) – the surface level platform. I planned this surface to be able to fit especially large constructs - therefore no walls were place inside. Important thing to note about this step (and all futher steps... and all Mechanicum buildings actually) is that you need to be carefull about the support bars for the bases. They have to be placed in a way that allows for smooth adding and removing joints from other things - like walls, reinforced columns etc. Otherwise you will need to use hobby knife and adjust them - however some glue may be required then.

In the next step I started to work on the other end of the structure - the material storage on the rooftop. Using the walls fro the basic Industrial Platform: Large set I went for a symmetrical design. In a game, this would be a place were players would set their snipers or other forces to rain fire down on enemy forces.
After the top surface has been added, I smoothed the places where preiously were pieces connecting them to the HDF frame.

Coming back to the base I started to rise up the reinforced columns around it. Here is also, when I picked the Technical Platforms: Reinforced set. I choose it over Industrial ones for several reasons - the vehicle on the platform will fit easier between them, I wanted them to be of different sizes and therefore add more depth to the inside of the structure and lastly - I imagined them more as a way of climbing up. As you can see below I used ladders from Industrial Platform, but without their bases, to connect the platforms with each other. Makes me instantly think of an arcade game. That′s a place, where Mech-Priests will walk, chanting sacred machine codes.

Actually, now there′s much more place to shoot each other in a game!

Coming back to the higher part of the Repair Bay, I have added another floor. However, that′s where Reinforced Walls come into play. With walls coming only from Industrial Platform: Large set the upper structure would be a little transparent. Reinforced walls give here the right amount of cover for models, but what is more, the structure with them feels even heavier, giving it a really industrial look.



Next step was adding the hazard signs. Luckily, there were more than enough provided with Industrial Platform and Reinforced Walls sets. I′ve added them in a places were I see them fit - next to the stairs, on several walls and reinforcing columns. Once they′re painted, they should be in a brighter, weathered colours like yellow or orange - to make the structure look more complex with details. Remember, that you can always use more spophsticated ones like Mechanicum Signs or go for Grimdark Signs with a nod towards the universe of only war.



Now was the most important part - assembling the two pieces together. Taking the rooftop part I carefully placed it on all four reinforced columns. There are several things you have to remember when assembling together two large pieces such as these:

  • Don′t press them forcefully. They should fit each other and you should press gently near (or directly on) points the joint enter the holes. Too much strenght can result in an ′explosion′ of structure, with several HDF elements flying around and breaking down.
  • You can trim the joints a little bit with your hobby knife. If you plan on glueing them together, joints should be seen as a help, not an obstacle.
It took some time and without much of sweat the whole Repair Bay came together. An additional, small detail was adding steps inside the ′roof′ part, to connect the levels. If needed, they can be removed so crane or any other transport may carefully lower materials down the shaft.


Overall, it took few hours including coffee breaks and searching fo inspiration. Not bad for an over 2 feet tall structure! However next time I want to lay my hands on something orky... Quarters look nice...


Thanks, Robert! Studio Structures will be back in two weeks- this time with newly released Industrial Pipes... Make sure to check our fanpage for awesome giveaways - Wednesdays and Fridays - so you won′t miss any new releases!


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